Seems pretty exciting and worth the growing pains. From a strictly vanilla point of view this already kinda of game breaking and we are in uncharted territory, For all you white hats out there who aren't tired yet of running favors for the Minutemen, the other core feature is prebuilt settlements. I mean one core feature of Conqueror is being able to kill Preston and friends. I'd be curious to see if other creatures can be kidnapped, or it's just because non-feral ghouls are acceptable kidnap victims and the quest doesn't differentiate. Killing the hostile ghoul still fails the quest. Progressing the quest in either way turns the ghoul hostile. ![]() I was also able to progress it with the command: "SetStage 00099848 150". Changing the ghoul's race to human with console commands allows it to be spoken to and progressed. I could not initiate dialogue with it to progress the quest. When I got to the quest marker location, there was a non-hostile feral ghoul in a closet. I am following the raider questline, but was still doing Jammer's initial kill quests at the time. ![]() Probably something to keep in mind on that front.)įor me it was also Sunshine Tidings Co-op, Back Street Apparel and a feral ghoul. (I noticed people are being funneled here from Nexus to report bugs. I can confirm this happened to me too, but I couldn't report it because my forum account is too new to create threads.
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